Characters may fence loot that they’ve obtained on a shadowrun. As with buying equipment, the value a character can get for fencing gear depends on its Availability: the higher the Availability rating, the better chance the character has for getting a good value from the sale. The basic asking price for fenced gear is 30% of its original price. Fencing an item requires a Negotiation + Charisma (10, 6 hours) Extended Test. The character may add the item’s Availability rating to her dice pool. She can also decide to reduce the asking price of the item in order to find a buyer more easily—for every deduction of 5 percent from the basic asking price, the character receives one bonus die to her dice pool. Other modifiers may apply, depending on the type and condition of the item, as determined by the gamemaster. Characters may hire a fence or other contact to sell the item for them.